Guy Kawasaki’s point about ‘unanswerable questions‘ rings particularly true. I don’t get them so often now but after I sold my computer games business in 2000 I used to get a lot of emails from people asking how to design games, how to sell them to publishers, how to get a job in the games business. It doesn’t happen so much now but I’ve had two in the last month – and it’s been nearly five years since I was in the games business. I ended up writing some FAQ articles and I point people to these:
- How to start a games company
- How to get a job in the games industry
- How to present an idea to a games company
I’ve got to say that a lot of the details are out of date but having quickly re-read them this morning the essential content is still relevent. On a more entertaining note, people may enjoy my brief history of computer games which eventually evolved into a double-page graphical (PDF) article for Wired.

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