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	<title>Comments on: How to work with other people&#8217;s big brands</title>
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	<description>How to communicate</description>
	<pubDate>Sun, 06 Jul 2008 11:06:51 +0000</pubDate>
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		<title>By: How to work with other people’s big brands &#124; MLM Secrets</title>
		<link>http://www.badlanguage.net/how-to-work-with-other-peoples-big-brands#comment-367022</link>
		<dc:creator>How to work with other people’s big brands &#124; MLM Secrets</dc:creator>
		<pubDate>Mon, 18 Feb 2008 12:11:25 +0000</pubDate>
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		<description>[...] Pow! Right Between The Eyes! Andy Nulman&#8217;s Blog About Surprise wrote an interesting post today onHere&#8217;s a quick excerpt This is another speech transcript from my old computer games days. At IG, we had a deliberate policy of working with major brands, including LEGO, Action Man, Frank Herbert’s Dune, Formula 1, FIFA World Cup and so on. Sometimes it was painful to compromise ultimate artistic freedom but there is a lot of creativity within the constraints of an existing brand. I think these lessons are the ones that serve me best in my post-computer games existence.  Writing for magazines like Wired and Popular S [...]</description>
		<content:encoded><![CDATA[<p>[...] Pow! Right Between The Eyes! Andy Nulman&#8217;s Blog About Surprise wrote an interesting post today onHere&#8217;s a quick excerpt This is another speech transcript from my old computer games days. At IG, we had a deliberate policy of working with major brands, including LEGO, Action Man, Frank Herbert’s Dune, Formula 1, FIFA World Cup and so on. Sometimes it was painful to compromise ultimate artistic freedom but there is a lot of creativity within the constraints of an existing brand. I think these lessons are the ones that serve me best in my post-computer games existence.  Writing for magazines like Wired and Popular S [...]</p>
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